Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! How do you befriend the Grox? I've tried to give them money, I've tried missions TONS of missions , and I've agreed to help them, but there is still -5 "freind points" to knock out.
How do I befriend the Grox?!?!?! User Info: raceprokid. What are planet busters? What is the Galactic Code? How do I get planet busters?! Accepted Answer. Ok I have done this It is really hard and takes forever. Schism Offline. Category: Characters , Story or Lore. Languages: English. Guide Index. Pros and Cons. What you can, and cannot do with the Grox. How to play as the Grox. Of course, allying the Grox won't be easy. Ha ha! At all. First of all, you'll need a couple allys for the Grox to shoot at while allying the grox.
The Grox will most likely attack your allys first rather than you. You also need a couple tooks such as the Happy Ray, other friendly tools and a Planet Buster don't ask why you have to break the Galactic Code for this, you'll find out.
You also need to have a lot of energy, a lot of health and at least a Wormhole Key to go through Black Holes Or wormholes, whatever they're called. The grox mostly live in the middle of the galaxy near the massive wormhole taking you to a special weapon. Lets just say you get "The Power" there. You'll need the wormhole key to save energy and health and plus, it's just an easy way to go places.
When you successfully get to Grox territory, you will want to contact them. Make sure you brought a LOT of the green stuff money if you haven't noticed , courage to complete missions, the patience to ally them it takes some time to ally them and last, but not least, prepared to break the galactic code and getting everyone except the Grox and your species to hate you.
Isn't that lovely? Note that the Grox will hate you right when your species evolved to that tiny little cell. But evetually, you will be able to ally them. The grox aren't tolerant of any living organisms in their territory. They will try to kill you while you try to finish missions, use the happy ray and other things. If a planet's terrascore is raised, the planet cannot be inhabited by Grox unless anti-terraformed.
It may be true that, since every religious artifact mentions that the Grox must be opposed, they are of another archetype; it would appear that they are an archetype unto themselves.
They are incredibly territorial, blocking the vast majority of spaceships from reaching the Galactic Core , possibly to keep the Staff of Life hidden, which might endanger them. The Grox' spaceships can be seen in the Creature Stage , occasionally abducting creatures, so The Grox may have been the first sapient beings to evolve.
They destroy entire races and never offer an explanation of what it is that ticks them off! The implants of The Grox serve an important religious , as well as functional, purpose.
The implants not only improve their abilities for practical reasons, but also distance the Grox from others. The implants' purpose may also be to remind them of their own physical weakness, which would explain why the Grox consider other empires unfit to roam the universe, due to the belief that they don't deserve their gifts. The Grox may attempt to mimic the average life form's behavior during the interaction, but they are bad at portraying a 'normal' personality without drawing attention to their cyborg anatomy and their obsessive hatred for every other life form.
They do, however, understand the Spice trade and Sporebucks , the common Galactic Currency. The Grox are 'toxic', as exposure to conditions survivable to other life forms causes them to disintegrate. If the player abducts a Grox citizen, the Grox will be incinerated because they are 'too toxic for your Cargo Hold.
The Grox are approximately two times as distrusting as a Warrior Empire or compared to the Grox's They are extremely hard to defeat or ally due to their size and aggression. They will attack systems tens of thousands of parsecs away in their war on all fully organic life, and once attacked the receiving planet of the Grox raid always seems to be too shell-shocked to communicate with the player's ship.
Almost all philosophies hate the Grox. Scientists and Diplomats don't actively hate them, as Scientists are somewhat admiring and are curious about them possibly because of their technological achievement , while Diplomats regard them as a powerful potential ally. Bards think of them as "no fun at all" and accuse them of "not explaining what ticks them off. They are also disliked due to their ownership of the contested Galactic Core, desired by all except possibly Bards, who say "we never wanted to go there anyway", although this may just be a case of sour grapes.
The Grox, being cybernetic creatures, most notably exhibit cybernetic implants that replace the right eye, right arm, right leg, and part of the abdomen. They are the most notable for their hostility and intimidating presence, but are also notable for their asymmetric, weak, impish appearance. They are short, red in color, and their non-cybernetic parts are weak creature parts.
They have an astonishing number of colonies surrounding the Galactic Core , serving as an obstacle to the player. They are extremely aggressive and are only able to survive on otherwise uninhabitable T0 planets.
Raising a planet's T-Score will make it impossible for the Grox to inhabit it and will destroy any existing Grox colonies on said planet. It is extremely hard for any empire to defeat the Grox since their amazingly vast empire spans 2, systems with more than 5, planets.
Writings taken directly from the letters on the "Dance With the Devil" badge noticeably exhibit Grox lettering. Some of the letters share a striking resemblance to Latin letters. The Grox voice is a glitchy, beeping, fluctuating, computerized voice with many strange words, and is also composed of what pitch or tone is used, though their anthem is quite different from this.
It consists of static, robotic keening and a deep, happy voice singing. During this time, they have somewhat different sounds, in which their voice is high and calm with some sudden moments of glitchy anger. At some point, they are even heard laughing. An apparent departure from the usual computerized voice is the Grox anthem. If a player allied to the Grox comes close to one of the Grox's cities, they will initially hear screeching sounds, but after about 30 seconds, they will hear an anthem that sounds like an opera singer with a deep voice singing a strange song in a weird language.
Although the Spore manual says "They don't understand relationships", you may still deal with Grox. The relationship of a player allied with the Grox. It can get higher than this - it just requires some time with embassies, the gracious greeter super-power, etc. They are extremely dangerous. We have not managed to establish a working relationship with them. If you wish to ally with the Grox, it is highly recommended that you must have a Gracious Greeting consequence ability—which is obtained when completing the Tribal Stage with the Friendly trait—, which gives a relationship boost with races you meet.
An ideal archetype is Zealot because they have the Fanatical Frenzy ability it breaks the Galactic Code and the Gracious Greeter ability if they're social in the tribal stage. Scientists have Gravitation Wave, but they can't be social in the Tribal Stage.
To ally with the Grox, fly over to them where they are located near the Galactic Core.
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