Where is taggert panchea




















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What did Chambliss argue? You will be interested How do I pronounce the word Medes? William Taggart's location Taggart will be found in a the section of Panchaea past the lockdown door, on the top-most level. David Sarif's location Sarif will be on the lowest level of Panchaea past the lockdown door. Was this guide helpful? YES NO. In This Wiki Guide. From the hangar, take an elevator up to the main broadcast area.

Proceed through the still empty hallways. There is one active turret, which can be shut down using a security computer in a nearby room. Otherwise, there are no enemies besides a single deranged worker which can be heard and even seen from the right angle , inside a barricaded room. The door is smashed beyond repair and cannot be opened.

Therefore, the only entrance to this room is in a neighboring storage room: a vent hidden behind a refrigerator. You will need the strength augment to move it. The hallways lead to the broadcast center, which can only be entered from a smashed window, and right to Hugh Darrow. Confronting Darrow leads to the game's final dialogue challenge. Winning the challenge results in Darrow surrendering the shutdown codes. After the confrontation with Darrow, retrace your steps to the elevator.

The rooms around the elevator are now filled with insane workers. If you wish to leave the insane workers alive, it is at this point that the P. The workers can be avoided, but due to the cramped corridors and the fact that they usually attack in larger groups, cornering and trapping the player, the P.

Gas grenades and gas mines will also allow non-lethal incapacitation of groups. For the more patient players, even a stun gun or tranquilizer rifle can function well, since conscious crazed workers will make no attempt to awaken unconscious crazed workers; however, one must bring sufficient ammunition since there is not much for either of those weapons within Panchaea itself.

Alternatively, make sure to get the double takedown augmentation, and you can eventually wade through them all without too much trouble. It is worth noting that these insane workers are basically in a temporary "zombie-like" state. As such, they will not think to climb over obstacles. You can use this for pacifist crowd control. Jump over, knock out one or two, then jump back. Since there is no XP reward for killing or disabling any of the workers and most of their loot is hardly worth mentioning, the main priority should just be to get through this part as quickly as possible.

Notable Exception : At the first encounter with the crazed workers, there's a guard in the corridor to the left. Even players avoiding the others should take down and loot him - doing so will net 20 slugs for the Plasma Rifle.

Whichever style you choose, take the elevator back down. At the bottom of the elevator, you return to the hangar seen earlier. The hangar is now filled with more insane workers. There are several ways to get through:. After getting through the hangar, proceed through another room with more insane workers. After that are hallways off of which can be found a locker room with one insane worker and, a little later on, Panchaea's LIMB clinic.

As you continue, you will overhear calls for help from William Taggart and David Sarif.



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