How is loot determined in wow




















My personal favourite theory in regards to drops is the worse a guild is, the better the loot they get. I cant remember where i read it but what it said was basically this. How is raid loot assigned? Does anyone know anything about this? My Tickets. Contact Support. World of Warcraft Patch 9. Relevant Products:. Common Problems Killed the boss but couldn't loot The boss didn't give me loot. Modern WoW The Postmaster will send loot to your mailbox from the following: Instances World Bosses One-time only treasure chests The Postmaster will not send the following loot to your in-game mail: Quest items Items left on corpses in the outside world Bind on Equip items Items gained from Fishing, Herbalism, or Mining due to full bags Currencies If you believe you have experienced a bug with looting, please submit a ticket so we can investigate.

Did you find this article helpful? Yes No. Its like the loot version on Nature Vs. Do we create our loots as epic? Are these loots born epic? For that matter, will allowing other epic loots to teach our epics in school increase their chances of becoming epic?

Post by TheReal Is loot pre-determined? TrollDruid is a wizard. I knew it! Post by Nipah And if he's not wearing pants I "pickpocket" ogres for leatherworking bags.

If the loot window is empty, this normally indicates a bug, as corpses that have no loot on them simply cannot be right-clicked. For Bind on Pickup items, you will be prompted to accept the item, binding it to you, or turn it down, leaving it in the corpse. You can return and loot the corpse of any remaining items until it disappears. Introduced in Mists of Pandaria , Personal loot is the default for all group content. Under personal loot, the game chooses a number of players based on group size and awards them a random item for their spec, while everyone else receives an amount of gold specific to them.

Mounts can also be won via this method from bosses that drop them. Like solo looting, the drops are retrieved by directly looting the corpse of the boss, with the chat logs showing who's won something. Loot from Personal Loot is tradeable to anyone in the group, as long as it is also not an ilvl upgrade for yourself. The Bonus Roll system, also introduced in Mists of Pandaria , uses this loot type as well. Players in possession of a specific token, such as the [ Seal of Broken Fate ] , will be given a chance to spend the token for another try at loot from a recently defeated boss.

This can be done on any difficulty as well as on world bosses. Finally, Legion legendary and artifact quest items are treated as what's called 'personal push loot', meaning these items do not need to be directly looted from the boss' corpse and are instead directly placed in the player's inventory. This loot method is preferred by developers and, with Battle for Azeroth , has replaced the other methods.

Introduced in the Battle for Azeroth pre-patch , Legacy Loot Mode is automatically enabled when a player enters an instance at 11 levels or more above the maximum level of the content. Quest loot is on a separate loot distribution and there are two common modes for this to occur.

In battlegrounds, players can loot enemy corpses. This will remove their insignia so that they must revive at the graveyard , and give the looter a small sum of money. Note that if the player's ghost is running toward the corpse when its insignia is removed, he'll have to run all the way back to the graveyard to resurrect, so it may be wise to wait a moment before looting.

Looting the player's corpse will also force its spirit to release, if they have not already done so, thus preventing their ghost from spying on the area around their corpse.

There is a common misconception among game mechanics analysts that the Gambler's Fallacy applies to the case of getting a specific loot item to drop at least once from a mob by repeatedly farming said mob.



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